Tuesday, February 2, 2010
Breaking into Comics
One of the questions I'm frequently asked is how to go about "breaking into" the comic industry. It's a tricky question to answer, because there is no direct path. The comics industry is a tough business to break into. There's a lot of competition. And even once you're "in", every new assignment or project still requires effort to get (though publishing credits do help!).
The most important thing you'll need are strong, stand-out sample comic pages that demonstrate your skills in sequential art. The ability to draw characters consistently on-model and capable of expressing a gamut of emotions, backgrounds in perspective, clarity in sequential storytelling, dynamic action, clear but exciting panel layouts, and so on. The best way to get that is to keep working at it. The more you draw, the better you'll get. Challenge yourself to draw outside of your comfort zone. Draw everything, not just people. The ability to draw human characters is, of course, essential, but comic artists should ALSO be able to draw whatever the script calls for: backgrounds from busy cityscapes to dense forests, cute puppies to ferocious beasts, racing cars to horse-drawn wagons.
Depending on the publisher, the way to get your work seen is to take it to a convention where an editor is doing portfolio reviews. They can give you the feedback you need to further improve your pages, or if your work is good enough, hire you on the spot.
The way I got my start with Tokyopop was through their 2nd Rising Stars of Manga competition. (I'm not sure if they're still doing the Rising Stars of Manga, but nowadays there are also other competitions running such as Kodansha’s Morning Magazine International Comic Contest, in which Jared's and my entry, Last Dance, placed as a finalist, and DC's Zuda Comics, which I have not personally entered).
For RSOM, I followed the guidelines, and sent off a short self-contained 20-page comic that landed me grand prize. The editors loved it so much that they asked me to put together a full three-volume version of the series. You know how that turned out. The series was Peach Fuzz. :) From there, I had the credentials and work behind me to get a job as a penciler over at Archie Comics.
If you're interested in writing and drawing stories, the steps are similar but somewhat different. You'll need to put together a comic pitch based on your desired publisher's guidelines. Every publisher is different about what they want. It helps to be aware of which publishers are looking for submissions, and what they want, so that you can tailor your submission to their needs. Check publisher websites for guidelines. But in general, it amounts to about 10-15 sample comic pages, a short (2-3 page) synopsis of how the story would play from start to finish, character designs and bios, and a persuasive query letter. I'm working on putting together one of those packages right now for the new graphic novel story I've developed. :)