Wednesday, November 24, 2010
The Last of the Polar Bears pgs 30-31
I updated www.lastpolarbears.com with pgs 30-31. Who might those mysterious paw prints belong to?
Other mini-announcement: I’m currently working on a short Fraggle Rock comic for Archaia. :)
Thursday, November 18, 2010
Finding the Right Pose - Archie Character Designs
Recently, I put together some Archie character drawings to try out for a penciling position.
Working with pre-existing characters is different than designing your own. I first had to familiarize myself with nuances of the "house style" to draw the characters on-model. I did this by sketching the characters, while carefully studing the spacing and proportions of their features, especially their faces.
Finding the Pose
Once I felt comfortable drawing the characters, I did some thumbnail sketches for each character's pose, searching for the best character-appropriate gesture for each. It's worth noting that when I'm doing gesture sketches like this, I'm working small and fast. I'm not worried about proportions or details--that comes later. This is all about finding the pose.
Veronica
Veronica is the rich girl that pretty much gets what she wants. I decided to give her a hand-on-the-hip pose that emphasized her confidence and stylishness. For her outfit, a cute flirty dress, clutch handbag, and a bit of bling. I briefly entertained the idea of a more illustrative shopping scene for her (with bag carrying Archie in tow), but decided to stick with standalone poses.
Betty
To contrast Veronica, I went with a sportier pose, and jeans and jacket outfit for Betty. I got pretty far in the drawing when I realized the pose was a bit too similar (hand-on-hip again) to Veronica's.
Keeping the keywords "cute" and "sporty" in mind, I started over. Of these, the first two I did (upper middle, upper right) weren't right at all for Betty -- too sexy; too cutesy. After that, I stopped and reconsidered the character. Sweet and sporty. I liked the gesture of Betty twirling a finger around her hair to showcase her ponytail, so I kept that in the rest of the sketches. I ended up going with my third attempt (first sketch on the top left).
Archie
Archie's your average, nice guy character that everyone gets along with. For his pose I decided to show him "just hanging out".
Jughead
Jughead's the goofy comic relief character. To capture his cartoony mannerisms, I tried to push his poses towards the extreme (without going too far). I thought it would be funny to show him tossing an entire burger in his mouth the way you might with a piece of candy.
Polishing the Art
Once I had my poses selected for each character, I printed out the sketches at a larger size with blue lines so I could do a clean pencil pass over them with their proper details and proportions.
And here's the finished results!
Working with pre-existing characters is different than designing your own. I first had to familiarize myself with nuances of the "house style" to draw the characters on-model. I did this by sketching the characters, while carefully studing the spacing and proportions of their features, especially their faces.
Finding the Pose
Once I felt comfortable drawing the characters, I did some thumbnail sketches for each character's pose, searching for the best character-appropriate gesture for each. It's worth noting that when I'm doing gesture sketches like this, I'm working small and fast. I'm not worried about proportions or details--that comes later. This is all about finding the pose.
Veronica
Veronica is the rich girl that pretty much gets what she wants. I decided to give her a hand-on-the-hip pose that emphasized her confidence and stylishness. For her outfit, a cute flirty dress, clutch handbag, and a bit of bling. I briefly entertained the idea of a more illustrative shopping scene for her (with bag carrying Archie in tow), but decided to stick with standalone poses.
To contrast Veronica, I went with a sportier pose, and jeans and jacket outfit for Betty. I got pretty far in the drawing when I realized the pose was a bit too similar (hand-on-hip again) to Veronica's.
Archie's your average, nice guy character that everyone gets along with. For his pose I decided to show him "just hanging out".
Jughead's the goofy comic relief character. To capture his cartoony mannerisms, I tried to push his poses towards the extreme (without going too far). I thought it would be funny to show him tossing an entire burger in his mouth the way you might with a piece of candy.
Once I had my poses selected for each character, I printed out the sketches at a larger size with blue lines so I could do a clean pencil pass over them with their proper details and proportions.
And here's the finished results!
Topic Tags:
archie,
characters,
gesture,
how-to,
instructional,
poses,
sketch,
tips,
tutorial,
wip
Sunday, November 7, 2010
Under the Influence of Manga
Comics editor Tim Beedle discusses on his blog whether or not it's necessary for manga-influenced Western artists to change their style in order to find work.
I chimed in with my experience as a professional manga-influenced comic artist. My full reply is below, but you should also go read Tim's post and the proceeding comments. The whole discussion is very interesting.
-----
As a creator who was part of the OEL movement, this topic hits close to home. For me, manga had a heavy influence on my artwork during my formative teen years. My manga-influenced art style wasn't something I quickly adopted as a moneymaking scheme to dupe the manga-reading public, as some naysayers of the OEL movement believe, but simply a part of me, a natural expression of the material I grew up reading. An art style that was natural to me, intuitively picked up from years of reading manga, mixed with other influences, and personal touches.
For a while, it looked like the possibilities for manga-influenced artists were on the rise, until the manga market/economy collapsed. Then Tokyopop stopped taking chances on creator-owned properties, other companies followed suit, and the movement more or less died (save for the small handful of licensed properties -- good opportunities, but nowhere near enough to support all of the talented manga-influenced creators out there).
Following the completion of Peach Fuzz in 2007, I went from being a successful creator with a growing career, back down to the ground level, scraping around for jobs, painfully discovering that outside of the Tokyopop bubble, there are very few opportunities for comic artists heavily influenced by manga.
The year or two following Peach Fuzz, I received my fair share of rejections: art agents telling me that while my art is professional and solid, it's unmarketable due to a lack of jobs calling for a "manga" look; publishers and literary agents enjoying a story premise, but turning it down due to, again, the "manga" look. Eventually the message started to sink in: adapt or die.
The last couple of years, I've been working to tone down the manga influences in my artwork, but it's been a painful process. Some good has come from pushing myself in a new direction - I've definitely grown a lot as an artist because of it. For example, I've developed a new approach to comic pages that I'm very happy with (see Last of the Polar Bears). But it's also depressing to look back at Peach Fuzz, and the art style that came very naturally to me, that I've had to sweep under the rug and hide.
The thing that gets me the most, is that even though mainstream publishers are apprehensive about comics with a heavy manga influence, the kids and teens adore it. The amount of times I've had kids come up to me at conventions to tell me that they loved Peach Fuzz, or even that it was the first "manga" they ever read (!!) are too numerous to count. The kids don't have any innate prejudices against the material--all they want is fun, appealing stories to read. Give that to them, and they're happy--who cares whether your artistic influences are eastern, western, or both?
Given enough time, I'm sure more publishers will open themselves to manga-influenced comics again... In the meantime, should creators have to alter their style to make a living? Sorry to say, but at least for this creator, it was either that or find a new career path.
I chimed in with my experience as a professional manga-influenced comic artist. My full reply is below, but you should also go read Tim's post and the proceeding comments. The whole discussion is very interesting.
-----
As a creator who was part of the OEL movement, this topic hits close to home. For me, manga had a heavy influence on my artwork during my formative teen years. My manga-influenced art style wasn't something I quickly adopted as a moneymaking scheme to dupe the manga-reading public, as some naysayers of the OEL movement believe, but simply a part of me, a natural expression of the material I grew up reading. An art style that was natural to me, intuitively picked up from years of reading manga, mixed with other influences, and personal touches.
For a while, it looked like the possibilities for manga-influenced artists were on the rise, until the manga market/economy collapsed. Then Tokyopop stopped taking chances on creator-owned properties, other companies followed suit, and the movement more or less died (save for the small handful of licensed properties -- good opportunities, but nowhere near enough to support all of the talented manga-influenced creators out there).
Following the completion of Peach Fuzz in 2007, I went from being a successful creator with a growing career, back down to the ground level, scraping around for jobs, painfully discovering that outside of the Tokyopop bubble, there are very few opportunities for comic artists heavily influenced by manga.
The year or two following Peach Fuzz, I received my fair share of rejections: art agents telling me that while my art is professional and solid, it's unmarketable due to a lack of jobs calling for a "manga" look; publishers and literary agents enjoying a story premise, but turning it down due to, again, the "manga" look. Eventually the message started to sink in: adapt or die.
The last couple of years, I've been working to tone down the manga influences in my artwork, but it's been a painful process. Some good has come from pushing myself in a new direction - I've definitely grown a lot as an artist because of it. For example, I've developed a new approach to comic pages that I'm very happy with (see Last of the Polar Bears). But it's also depressing to look back at Peach Fuzz, and the art style that came very naturally to me, that I've had to sweep under the rug and hide.
The thing that gets me the most, is that even though mainstream publishers are apprehensive about comics with a heavy manga influence, the kids and teens adore it. The amount of times I've had kids come up to me at conventions to tell me that they loved Peach Fuzz, or even that it was the first "manga" they ever read (!!) are too numerous to count. The kids don't have any innate prejudices against the material--all they want is fun, appealing stories to read. Give that to them, and they're happy--who cares whether your artistic influences are eastern, western, or both?
Given enough time, I'm sure more publishers will open themselves to manga-influenced comics again... In the meantime, should creators have to alter their style to make a living? Sorry to say, but at least for this creator, it was either that or find a new career path.
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